Saturday, January 31, 2009

Building XNA 2.0 Games: A Practical Guide for Independent Game Development



Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award�winning title, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in�depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award�winning title from concept to reality. He reveals tips and techniques for creating a polished, high�quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

* The creation of a polished game from start to finish
* Design philosophies
* Next�gen 2D graphics, including shaders
* Techniques for fast, fluid game play
* XACT Audio and XInput
* Eye�catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.
What you�ll learn

* If you are brand new to XNA, you�ll see basic concepts of game development through simple exercises.
* You�ll be able to follow along and see the steps taken to re�create the game that won the Microsoft Dream Build Play competition.
* You�ll learn and enhance artistic skills and artistic design capabilities.
* You�ll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games.
* You�ll become more exposed to the exciting world of software games.


Who is this book for?

For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award�winning game.


13.3M pdf
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