Showing posts with label .---Delphi. Show all posts
Showing posts with label .---Delphi. Show all posts

Saturday, March 14, 2009

Game Programming eBooks Collection

Game Programming eBooks Collection





If any link doesn't work. Please leave me a comment.

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3D Game Engine Architecture
File Name: 3D Game Engine
Category: ?
http://rapidshare.com/files/75486799/3D_Game_engine.pdf

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3D Game Engine Design-A Practical Approach to Real-Time Computer Graphics
File Name: 3D Game Engine Design
Category: ?
http://www.megaupload.com/?d=VZNAI152

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Advanced Graphics Programming Techniques Using OpenGL
File Name: 2_Advanced_Graphics_Programming_Techniques_Using_O penGL
Category: OpenGL 1.1 and 1.2
http://rapidshare.com/files/75486158/2_Advanced_Graphics_Programming_Techniques_Using_Opengl.pdf

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AI for Game Developers
File Name: O'reilly-Ai For Game Developers
Category: C/C++
http://rapidshare.com/files/75476197/O_reilly_-_Ai_For_Game_Developers.chm

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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
File Name: New Riders AI Game Development Synthetic Creatures with Learning and Reactive Behaviors eBook-LiB
Category: C++, Visual C++ 6.0 or .Net, or Dev C++
http://rapidshare.com/files/75477087/New.Riders.AI.Game.Development.Synthetic.Creatures .With.Learning.And.Reactive.Behaviors.eBook-LiB.chm

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3D Game Studio/A4 WDL Scripting Tutorial-Teach Yourself Game Programming In 6 Days
File Name: 3D Game Studio-Teach Yourself Game Programming in 6 Days- WDL Scripting Tutorial
Category: 3D Game Studio
http://rapidshare.com/files/76126266/3D_GAME_STUDIO_-_TEACH_YOURSELF_GAME_PROGRAMMING_IN_6_DAYS_-_WDL_SCRIPTING_TUTORIAL.PDF

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3D GameStudio A4 Programmer's Manual
File Name: 3D GameStudio A4 Programmer's Manual
Category: 3D Game Studio A4
http://rapidshare.com/files/76126394/3D_Game_Studio_A4_Manual.pdf

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3D Lighting History, Concepts, & Techniques
File Name: 3D Lighting History_Concepts & Techniques
Category: LightWave 5.6 or 6.0, 3D Studio Maxr3.0 or 3.1, TrueSpace 4.3 (DarkTree/Simbiont, Deep Paint 3D, Life Forms 3.9, ReelMotion, TS-Logic's 3D Light Array Generator.RSX)
http://rapidshare.com/files/76127822/3D_Lighting_History__Concepts___Techniques.pdf

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3D Math Primer For Graphics and Game Development (incomplete?)
File Name: 3D Math Primer For Graphics and Game Development

http://rapidshare.com/files/76128427/3D_Math_Primer_for_Graphics_and_Game_Development.pdf

Source Code: gamemath.com

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Software Engineering and Computer Games
File Name: Addison Wesley-Software Engineering and Computer Games
Category: advanced features of C++, Windows programming, Microsoft Foundation Classes (MFC), use of Microsoft Visual Studio
http://rapidshare.com/files/76131123/Addison_Wesley_-_Software_Engineering_and_Computer_Games.chm

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Micro Java Game Development
File Name: ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT
category: Java 2 Micro Edition (J2ME)
http://rapidshare.com/files/76132280/ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT.PDF

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Advanced 3D Game Programming with DirectX9.0
File Name: Advanced 3D Game Programming with DirectX9.0
Source Code: http://www.wordware.com/files/dx9
Category: Visual C++
http://rapidshare.com/files/78561808/Advanced_3D_Game_Programming_with_DirectX_9.0.chm

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Strategy Game Programming with DirectX 9.0
File Name: Wordware Publishing- Strategy Game Programming with DirectX 9.0
Category: C++, Microsoft's Visual C++ version 6.0, DirectX 9.0
http://rapidshare.com/files/78564611/Wordware_Publishing_-_Strategy_Game_Programming_with_DirectX_9.chm

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Introduction to 3D Game Programming with DirectX 9.0
File Name: Wordware Publishing- Introduction to 3D Game Programming with DirectX 9.0
Category: DirectX 9.0, Visual C++ 6.0 or VC++ 7.0 (.NET).
http://rapidshare.com/files/78563191/Wordware_Publishing_-_Introduction_to_3D_Game_Programming_With_DirectX_ 9.0.pdf

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Sams Teach Yourself Game Programming in 24 Hours
File Name: Sams Publishing- Teach Yourself Game Programming in 24 Hours-1st Edition
Category: Windows programming, C++, Visual C++ 7.0
http://rapidshare.com/files/78565582/Sams_Publishing_-_Teach_Yourself_Game_Programming_in_24_Hours_-_1st_Edition.chm

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Programming Role Playing Games with DirectX 8.0
File Name: Visual C++ RPG Game Programming
Category: C, and a lot C++, DirectX 8.0, Microsoft Visual C++ 6.0

http://rapidshare.com/files/78576346/Visual_C___-_DirectX_RPG_Game_Programming.pdf

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Programming Game AI by Example
File Name: Wordware Publishing Programming Game AI by Example
Category: C++
http://rapidshare.com/files/78573213/Wordware.Publishing.Programming.Game.AI.by.Example .ISBN1556220782.chm

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Game Programming All in One
File Name: Premier Press- Game Programming All in One
Category: DirectX 8.0, C++, Microsoft Visual C++
http://www.megaupload.com/?d=8SCJKWFI

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Game Programming All in One 2E
File Name: Premier Press Game Programming All In One Second Edition
Category: C/C++, Uses Game Library Allegro, Visual C++, Dev-C++, and KDevelop
http://rapidshare.com/files/78577494/Premier.Press.Game.Programming.All.in.One.Second.E dition.pdf


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Programming Role Playing Games with Directx 2nd Edition, Premier Press
File Name: Premier Press Programming Role Playing Games With DirectX 2nd Edition
Category: DirectX 9.0, Microsoft Visual C++ 6.0

http://rapidshare.com/files/78569410/Premier.Press.Programming.Role.Playing.Games.with. Directx.2nd.Edition.pdf


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Beginning C++ Game Programming
Premier Press- Beginning C++ Game Programming
Category: C++, Dev C++
http://rapidshare.com/files/78583678/Premier_Press_-_Beginning_C___Game_Programming.pdf



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ISBN: 1584503262
Title: Practical Java Game Programming (Game Development Series)
Author: Dustin Clingman
Publisher: Delmar Thomson Learning
Publication Date: 2004-06
Number Of Pages: 508

http://rapidshare.com/files/90118825/Practical_Java_Game_Programming.rar
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ISBN: 1584502770
Title: Mathematics for 3D Game Programming and Computer Graphics, Second
Edition (Game Development Series)
Author: Eric Lengyel
Publisher: cha rles River Media
Publication Date: 2003-11-18
Number Of Pages: 551

http://rapidshare.com/files/77217657/Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.rar

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ISBN: 1931841233
Title: Game Programming All in One (The Premier Press Game Development
Series)
Author: Bruno Miguel Teixeira de Sousa
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-02-02
Number Of Pages: 992

http://rapidshare.com/files/164318630/ebook.Game_Programming_All_in_One._The_Premier_Press_Game_Development_Series.1931841233.zip

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ISBN: 1592000304
Title: Focus On SDL (The Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Course Technology PTR
Publication Date: 2002-11-18
Number Of Pages: 336

http://rapidshare.com/files/74084265/Focus_on_SDL.rar

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ISBN: 1592003516
Title: 3D Game Engine Programming (Game Development Series)
Author: Stefan Zerbst
Publisher: Course Technology PTR
Publication Date: 2004-06-30
Number Of Pages: 896

http://rapidshare.com/files/164314366/ebook.3D_Game_Engine_Programming_Game_Development_Series.1592003516.zip

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ISBN: 1584503084
Title: Real-Time Cinematography for Games (Game Development Series)
Author: Brian Hawkins
Publisher: cha rles River Media
Publication Date: 2005-01-28
Number Of Pages: 326

http://rapidshare.com/files/90325659/games_-_opengl_lighting_techniques_for_real-time_3d_rendering.pdf

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ISBN: 193184125X
Title: Visual Basic Game Programming with DirectX (The Premier Press Game
Development Series)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 1150

http://rapidshare.com/files/164324847/ebook.Visual_Basic_Game_Programming_with_DirectX._Premier_Press_Game_Development_S.193184125X.zip

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ISBN: 1931841101
Title: Focus On 2D in Direct3D (Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-02
Number Of Pages: 271

http://rapidshare.com/files/4122423/Focus_On_2D_in_Direct3D.pdf

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ISBN: 1592003532
Title: Character Development and Storytelling for Games (Game Development
Series)
Author: Lee Sheldon
Publisher: Course Technology PTR
Publication Date: 2004-06-15
Number Of Pages: 488

http://rapidshare.com/files/13744059/Character.Development._.Storytelling.for.Games.rar

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ISBN: 1584502274
Title: C++ for Game Programmers (Game Development Series)
Author: Noel Llopis
Publisher: Delmar Thomson Learning
Publication Date: 2003-04
Number Of Pages: 412

http://rapidshare.com/files/67979979/c.for.game.programmers.game.development.series..9781584502272.rar

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ISBN: 1584503068
Title: Game Programming Golden Rules (Game Development Series)
Author: Martin Brownlow
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-12
Number Of Pages: 318


http://rapidshare.com/files/164319227/ebook.Game_Programming_Golden_Rules_w._CD-ROM_Charles_River_Media_Game_Development.1584503068.zip

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ISBN: 1584503246
Title: Mobile Device Game Development (Game Development Series)
Author: Clayton E., II Crooks
Publisher: Delmar Thomson Learning
Publication Date: 2004-10
Number Of Pages: 334

http://rapidshare.com/files/21089984/908_Mobile_Device_Game_Development.part1.rar
http://rapidshare.com/files/21089954/908_Mobile_Device_Game_Development.part2.rar
http://rapidshare.com/files/21089957/908_Mobile_Device_Game_Development.part3.rar
http://rapidshare.com/files/21089955/908_Mobile_Device_Game_Development.part4.rar
http://rapidshare.com/files/21089962/908_Mobile_Device_Game_Development.part5.rar
http://rapidshare.com/files/21089953/908_Mobile_Device_Game_Development.part6.rar

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ISBN: 1584503254
Title: Awesome 3d Game Development: No Programming Required (Game
Development Series)
Author: Clayton E Crooks II
Publisher: cha rles River Media
Publication Date: 2004-07
Number Of Pages: 431

http://rapidshare.com/files/164315706/ebook.Awesome_3D_Game_Development_No_Programming_Required_with_CDROM_No_Programme_.1584503254.zip

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ISBN: 1592003494
Title: Beginning DirectX 9 (Game Development Series)
Author: Wendy Jones
Publisher: Course Technology PTR
Publication Date: 2004-04-01
Number Of Pages: 352

http://rapidshare.com/files/163934656/ebook.Beginning_DirectX_9_with_CDROM_Game_Development_Series.1592003494.zip

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ISBN: 1592003737
Title: Game Testing All in One (Game Development Series)
Author: cha rles P. Schultz
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-21
Number Of Pages: 520

http://rapidshare.com/files/164319433/ebook.Game_Testing_All_in_One_Game_Development_Series.1592003737.zip

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ISBN: 1584502045
Title: Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game
Development Series) (Game Development Series)
Author: Gregory Snook
Publisher: Delmar Thomson Learning
Publication Date: 2003-06
Number Of Pages: 374

http://rapidshare.com/files/164322873/ebook.Real-Time_3D_Terrain_Engines_Using_C_and_Directx9_Charles_River_Media_Game_.1584502045.zip

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ISBN: 1584502614
Title: Elementary Game Programming and Simulators Using Jamagic (Game
Development Series)
Author: Sergio Perez
Publisher: Delmar Thomson Learning
Publication Date: 2002-12-27
Number Of Pages: 298

http://rapidshare.com/files/164316931/ebook.Elementary_Game_Programming__Simulations_Using_Jamagic_with_CDROM_Charles_Ri.1584502614.zip


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ISBN: 1584503440
Title: AI Game Engine Programming (Game Development Series) (Game
Development Series)
Author: Brian Schwab
Publisher: Delmar Thomson Learning
Publication Date: 2004-09
Number Of Pages: 624

http://rapidshare.com/files/74668287/AI_Game_Engine_Programming.rar

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AI Techniques For Game Programming
File Name: Premier Press- AI Techniques For Game Programming
Category: Microsoft Visual Studio (C++)
http://rapidshare.com/files/75475826/Premier_Press_-_AI_Techniques_for_Game_Programming.pdf



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ISBN: 1931841187
Title: Mac Game Programming (Premier Press Game Development Series)
Author: Mark Szymczyk
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-08-15
Number Of Pages: 839

http://www.mytempdir.com/292356

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ISBN: 1584502703
Title: Animating Real-Time Game cha racters (Game Development Series)
Author: Paul Steed
Publisher: cha rles River Media
Publication Date: 2002-12-05
Number Of Pages: 392

http://www.mytempdir.com/421428

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ISBN: 1931841098
Title: Programming Role Playing Games with DirectX w/CD (The Premier Press
Game Development Series)
Author: Jim Adams
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 974

http://rapidshare.com/files/4700185/Programming_Role-playing_Games_With_DirectX_-_fly.pdf

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ISBN: 159200136X
Title: 3D Game Programming All in One (Course Technology PTR Game
Development Series)
Author: Kenneth C Finney
Publisher: Course Technology PTR
Publication Date: 2004-04-19
Number Of Pages: 848

http://rapidshare.com/files/74661318/3D_Game_Programming_All_in_One.rar


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ISBN: 1931841942
Title: Data Structures for Game Programmers (Premier Press Game Development
(Paperback))
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-11-25
Number Of Pages: 884

http://rapidshare.com/files/74684241/Data_Structures_For_Game_Programmers.rar

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ISBN: 1592000363
Title: Macromedia Flash MX 2004 Game Programming (Game Programming)
Author: Craig Murray
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-11-06
Number Of Pages: 784

http://rapidshare.com/files/12961476/Macromedia_Flash_MX_2004_Game_Programming.rar


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ISBN: 1592000339
Title: Focus On 3D Models (Game Development)
Author: Evan Pipho
Publisher: Course Technology PTR
Publication Date: 2002-12-27
Number Of Pages: 232

http://rapidshare.com/files/74689151/Focus_On_3d_Models_-_Pipho.rar

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Advanced Animation with DirectX
File Name: Advanced Animation with DirectX
Category: DirectX 9, Visual Studio .NET, Visual C++ 6.0

http://rapidshare.com/files/78562258/Advanced_Animation_with_DirectX.pdf


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ISBN: 1592000088
Title: Focus On Photon Mapping (Game Development)
Author: Marlon John
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-20
Number Of Pages: 344

http://rapidshare.com/files/74690958/Focus_on_Photon_Mapping.rar

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ISBN: 1592004342
Title: Beginning Game Level Design (Premier Press Game Development
(Paperback))
Author: John Harold Feil
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-18
Number Of Pages: 256

http://rapidshare.com/files/128831059/Beginning_Game_Level_Design_pdf_1592004342.rar

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ISBN: 1931841330
Title: 2D Artwork and 3D Modeling for Game Artists (Premier Press Game
Development (Software))
Author: David Franson
Publisher: Course Technology PTR
Publication Date: 2002-11-27
Number Of Pages: 720

http://rapidshare.com/files/74630425/2D_Artwork_and_3D_Modeling_for_Game_Artists.rar

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ISBN: 1584500549
Title: Game Programming Gems 2 (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2001-10-01
Number Of Pages: 575

http://rapidshare.com/files/65958621/Game_Programming_Gems_2.rar

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ISBN: 1592005853
Title: Beginning Game Programming (Premier Press Game Development
(Paperback))
Author: Jonathan S. Harbour
Publisher: Course Technology PTR
Publication Date: 2004-10-13
Number Of Pages: 360

http://rapidshare.com/files/77188563/Beginning.Game.Programming.rar

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ISBN: 1592000770
Title: Game Programming with Python, Lua, and Ruby (Game Development)
Author: Tom Gutschmidt
Publisher: Course Technology PTR
Publication Date: 2003-12-01
Number Of Pages: 472

http://rapidshare.com/files/164319239/ebook.Game_Programming_with_Python_Lua_and_Ruby_Game_Development.1592000770.zip

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ISBN: 1592005179
Title: Beginning C# Game Programming (Game Development)
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-10-22
Number Of Pages: 344

http://rapidshare.com/files/91146768/Beginning_C__Game_Programming-1592005179.pdf

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ISBN: 159200038X
Title: Mathematics for Game Developers (Game Development)
Author: Christopher Tremblay
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-06-08
Number Of Pages: 648

http://rapidshare.com/files/135006075/Mathematics_For_Game_Developers__2004_.pdf


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ISBN: 1592001106
Title: Game Development with ActionScript (Game Development)
Author: Lewis Moronta
Publisher: Course Technology PTR
Publication Date: 2003-11-06
Number Of Pages: 424

http://rapidshare.com/files/164318107/ebook.Game_Development_with_ActionScript_with_CDROM_Game_Development.1592001106.zip

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ISBN: 159200153X
Title: PHP Game Programming
Author: Matt Rutledge
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-02-24
Number Of Pages: 376

http://rapidshare.com/files/19413502/PHP_Game_Programming_pdf.rar


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ISBN: 0672326612
Title: Beginning 3D Game Programming
Author: Tom Miller
Publisher: Sams
Publication Date: 2004-12-03
Number Of Pages: 432

http://rapidshare.com/files/3036832/Beginning.3D.Game.Programming.rar

Source code for the book:

http://safariexamples.informit.com/0672326612


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ISBN: 1584502959
Title: Game Programming Gems 4 (Game Programming Gems Series) (Game
Programming Gems Series)
Author: Andrew Kirmse
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-03
Number Of Pages: 600

http://rapidshare.com/files/23677537/Game_Programming_Gems_4.pdf

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ISBN: 1584500492
Title: Game Programming Gems (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2000-08
Number Of Pages: 600

http://rapidshare.com/files/164318911/ebook.Game_Programming_Gems_v._3_Game_Programming_Gems_W_CD.1584502339.zip

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ISBN: 0761530894
Title: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game
Development (Software))
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-01
Number Of Pages: 744

http://www.megaupload.com/?d=69X5RM8T

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ISBN: 1931841276
Title: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press
Game Development (Software))
Author: Kelly Dempski
Publisher: Course Technology PTR
Publication Date: 2002-03-02
Number Of Pages: 821

http://rapidshare.com/files/164323048/ebook.Real_Time_Rendering_Tricks_and_Techniques_in_DirectX._Premier_Press_Game_Deve.1931841276.zip

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ISBN: 1592000096
Title: Beginner's Guide to DarkBASIC Game Programming (Game Development)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-22
Number Of Pages: 752

http://rapidshare.com/files/106221317/Beginner_s_Guide_To_DarkBASIC_Game_Programming__2003_.chm

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ISBN: 1592000428
Title: Game Development Business and Legal Guide (Game Development)
Author: Ashley Salisbury
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-04-25
Number Of Pages: 384

http://rapidshare.com/files/209322541/14243930539.zip


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ISBN: 1592001041
Title: Game Developer's Market Guide (Game Development)
Author: Bob Bates
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-09-01
Number Of Pages: 736

http://rapidshare.com/files/74692375/Game_Developer_s_Market_Guide.rar

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ISBN: 1592000908
Title: MUD Game Programming (Game Development)
Author: Ron Penton
Publisher: Course Technology PTR
Publication Date: 2003-12-11
Number Of Pages: 704

http://rapidshare.com/files/74083256/MUD_Game_Programming.rar

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ISBN: 1592000282
Title: Focus On 3D Terrain Programming (Game Development)
Author: Trent Polack
Publisher: Course Technology PTR
Publication Date: 2002-12-11
Number Of Pages: 220

http://rapidshare.com/files/74690555/Focus_On_3D_Terrain_Programming.rar


Wednesday, March 11, 2009

Reasons to Migrate from Delphi 7 to Delphi 2009



Here they are: a plethora of new features allied to unparalleled developer productivity, all aimed at your ability to create higher-quality applications with improved performance. This article gives many good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.


1.4M pdf

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Monday, January 26, 2009

Tomes of Delphi: Win32 Core API Windows 2000

Tomes of Delphi: Win32 Core API Windows 2000

Book Description
The Tomes of Delphi series from John Ayres is recognized as the definitive reference for Delphi programmers and developers. The first edition received rave reviews from industry publications as well as Inprice developers as being the Rosetta stone which forms the link between Delphi and the Windows API. The title retains its popular reference organization as well as the innovative help file on the CD.

About the Author
John Ayres works at American Microsystems, a manufacturer of bar code scanning technology, in Dallas, Texas. He is a former officer of the Delphi Developers of Dallas users group and is the author of The Tomes of Delphi: Win32 Shell API�Windows 2000 Edition and Delphi Graphics and Game Programming Exposed! with DirectX 7.0.

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Delphi 5 Developer

Delphi 5 Developer

Delphi 5 Developer

Book Description
The Delphi 5 Developer�s Guide is a complete reference showing developers what they need to know most about Delphi 5. The text begins with a tour of Delphi 5 basics, including improvements since version 1. After observing object-oriented Pascal programming, including advanced language features, the authors turn to the strengths of using the Visual Component Library (VCL) application frameworks. They include several invaluable sections for corporate developers, including a �coding standards� document. Sections on combining VCL with ActiveX controls round out the basic tour. Advanced topics include graphics programming, building dynamic link-libraries (DLLs), printing, and multithreading.

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Delphi for .NET Developer

Delphi for .NET Developer

Delphi for .NET Developer

Product Description

Master Microsoft�s .NET Framework using Delphi.

This book provides expert knowledge of both Delphi and. NET with the same, practicable and real-world solutions approach used in previous Delphi Developer�s Guides. Delphi for .NET Developer�s Guide is a new edition of the #1 Delphi book by authors Xavier Pacheco and Steve Teixeira. This newest edition is completely updated for Delphi using the .NET Framework and includes in-depth coverage on Borland�s new CLX architecture, DBExpress Applications, SOAP, CORBA, WebSnap and BizSnap features. It continues as a complete reference and authoritative guide to the newest version of Delphi. Additional topics covered include: The .NET Framework; Programs, Units, and Namespaces;.NET Security Custom WinForms Controls; Memory Management and Garbage Collection; COM and COM+ Interoperability; ADO.NET, ASP.NET and Web Services.

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Nitty Gritty Delphi 6

Nitty Gritty Delphi 6

Nitty Gritty Delphi 6

  • Paperback: 336 pages
  • Publisher: Addison-Wesley Professional; 1st edition (August 26, 2002)
  • Language: English

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The Tomes of Delphi: Algorithms and Data StructuresThe Tomes of Delphi: Algorithms and Data Structures

The Tomes of Delphi: Algorithms and Data Structures

Book Description
Delphi developer Julian Bucknall provides fellow developers a comprehensive overview of using algorithms and data structures from a practical perspective. Bucknall begins with a discussion of algorithm performance, and provides comprehensive coverage of such topics as arrays, linked lists, and binary trees. The book focuses on search algorithms�such as sequential and binary search�and sort algorithms�including bubble, insertion, Shell sort, quicksort, merge sort, and heapsort�along with techniques for optimization. Additionally, the author presents hashing and hash tables, priority queues, state machines and regular expressions, and data compression techniques such as Huffman and LZ77.The companion CD contains the author�s highly successful freeware library EZDSL, source code compatible with all versions of Delphi and with Kylix, and executables from TurboPower Software Company.

About the Author
Julian Bucknall is director of programming at TurboPower Software Company in Colorado Springs, Colorado. He writes the monthly column Algorithms Alfresco in The Delphi Magazine, and is also the author of the freeware library EZDSL.

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Inside Delphi 2006 (Wordware Delphi Developer�s Library)

Inside Delphi 2006 (Wordware Delphi Developer�s Library)

Book Description
Starting with a detailed description of Delphi and C++ languages, this book covers the essential topics such as conditions, loops, strings and arrays, procedures and functions, file I/O, and pointers and gives an introduction to OOP before venturing into

About the Author
Ivan Hladni is an author, lecturer, and a Microsoft Certified Professional (MCP). He started programming in Turbo Pascal 7.0 and Delphi 2.0 and has been using Delphi ever since. He also has several years of teaching experience, especially in the fields of C++, Delphi, Visual Basic, and PHP programming. He lives in Croatia, where his first two books, on Visual Basic .NET and Pascal/Delphi programming, were published.

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Delphi in a Nutshell (In a Nutshell (O�Reilly))

Delphi in a Nutshell (In a Nutshell (O�Reilly))

Aimed at the working Delphi developer, Delphi in a Nutshell is an effective desktop reference to this popular programming tool. Besides listing all core classes and methods, this book also provides a host of expert dos and don�ts for mastering the newest features in Delphi�s Object Pascal.

The heart of this book is its reference sections on built-in Delphi language features and other useful information on this development tool. Each entry has a guide to syntax, a description of all parameters and return values, and code samples, plus many entries feature �tricks and tips� with additional information. While this title concentrates on the �core� language (instead of Delphi�s extensive support for visual components), there�s little doubt that it will be useful if you work with the tool on a daily basis.

The book also delivers an advanced guide to ramping up on the latest and greatest in new language features in Object Pascal. Material on using classes, and the type of information features available in today�s Delphi, are particularly effective. There are a lot of smart tips on proper class design techniques, including using properties, constructors, and destructors. (Delphi has its own conventions here, and this book will fill you in if you are coming to Object Pascal from another programming language.) Along the way, the author offers numerous expert nuggets on when to use (and when to avoid) using certain features. Whether you are a novice or a more experienced developer, this tutorial and reference is all you need to be productive with the latest and greatest in object-oriented programming with Delphi. �Richard Dragan

Topics covered: Overview of Delphi Object Pascal, units and libraries, data and string types, exception handling, file I/O, classes and objects, inheritance, constructors and destructors, interfaces, reference counting, Windows messages, memory management strategies, virtual method tables (VMTs), properties, using TypInfo, virtual and dynamic methods, automated methods and COM, Delphi type information and RTTI, concurrent programming with threads, synchronization, thread local storage techniques, Delphi language reference, system constants, operator reference, compiler directives, code samples, and programming tips.

Book Description
With a new name and a new focus on CORBA, database drivers, and Microsoft Back Office applications, Inprise/Borland Delphi is enjoying a resurgence, with a growing user base of programmers who use Delphi for rapid development of enterprise computing applications. Not to rest on success, the latest version of Delphi, Version 5, includes further expansion and refinement of the 3-tier application framework introduced in Delphi 4 and has resulted in a prize-winning product.

�Delphi in a Nutshell� is the first concise reference to Borland/Inprise Delphi available. It succinctly collects all the information you need in one easy-to-use, complete, and accurate volume that goes beyond the product documentation itself.

�Delphi in a Nutshell� starts with the Delphi object model and how to use RTTI (Run Time Type Information) for efficient programming. The rest of the book is the most complete Delphi Pascal language reference available in print, detailing every language element with complete syntax, examples, and methods for use. The book concludes with a look at the compiler, discussing compiler directives in depth.

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Monday, December 22, 2008

The Tomes of Delphi Algorithms and Data Structures - J.Bucknall

Delphi developer Julian Bucknall provides fellow developers a comprehensive overview of using algorithms and data structures from a practical perspective. Bucknall begins with a discussion of algorithm performance, and provides comprehensive coverage of such topics as arrays, linked lists, and binary trees. The book focuses on search algorithmsA?a��a�?such as sequential and binary searchA?a��a�?and sort algorithmsA?a��a�?including bubble, insertion, Shell sort, quicksort, merge sort, and heapsortA?a��a�?along with techniques for optimization. Additionally, the author presents hashing and hash tables, priority queues, state machines and regular expressions, and data compression techniques such as Huffman and LZ77. The companion CD contains the authorA?a��a�?s highly successful freeware library EZDSL, source code compatible with all versions of Delphi and with Kylix, and executables from TurboPower Software Company.

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NET 2.0 for Delphi Programmers

.NET 2.0 for Delphi Programmers explores .NET from a Delphi programmer�s viewpoint, and it is ideal for Delphi programmers moving to .NET. It presents the core concepts of the .NET world in terms you are familiar with. This book will help you with Delphi for .NET as well as C#.

Apress publishes migration books for both VB 6 and C++ programmers moving to .NET. Consider this the Delphi installment of Apress migration books! There is ample coverage of C# as well as Delphi for .NET inside this newest addition.





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Delphi Developer�s Guide to XML



Delphi Developer�s Guide to XMLThis XML guide explains how to apply the power and flexibility of Delphi to XML, and provides a solid introduction to the technologies that make up XML and its related specifications





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Inside Delphi 2006 - Wordware Publishing

Starting with a detailed description of Delphi and C++ languages, this book covers the essential topics such as conditions, loops, strings and arrays, procedures and functions, file I/O, and pointers and gives an introduction to OOP before venturing into

Mastering Delphi 7


Whether you're new to Delphi or just making the move from an earlier version, Mastering Delphi 7 is the one resource you can't do without.

Still the Best Delphi Resource�Now Fully Updated and Expanded

Practical, tutorial-based coverage helps you master essential techniques in database, client-server, and Internet programming. And the insights of renowned authority Marco Cantu give you the necessary knowledge to take advantage of what's new to Delphi 7�particularly its support for .NET. Coverage includes:
- Creating visual web applications with IntraWeb
- Writing sockets-based applications with Indy
- Creating data-aware controls and custom dataset components
- Creating database applications using ClientDataSet and dbExpress
- Building client-server applications using InterBase
- Interfacing with Microsoft's ADO
- Programming for a multi-tiered application architecture
- Taking advantage of Delphi's support for COM, OLE Automation, and COM+
- Taking advantage of Delphi's XML and SOAP support
- Implementing Internet protocols in your Delphi app
- Creating UML class diagrams using ModelMaker
- Visually preparing reports using RAVE
- Using the Delphi language to create your first .NET programs

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