Showing posts with label .---Games programming. Show all posts
Showing posts with label .---Games programming. Show all posts

Friday, April 10, 2009

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

Michael Ingrassia � Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox�

Focal Press | 2008-10-17 | ISBN: 0240810643 | 416 pages | PDF | 24,8 MB

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: �Image Based Modeling� where efficient, realistic models can be created very quickly. Ingrassia�s techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.

Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic �box� modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author�s experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.

One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.

booktraining.net_Maya_for_Games.rar

http://rapidshare.com/files/193148158/booktraining.net_Maya_for_Games.rar

Password default : shytex.com

Thursday, April 9, 2009

Beginning XNA 2.0 Game Programming: From Novice to Professional

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don�t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don�t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don�t get overwhelmed with details you don�t need to know� just learn what you need to start creating your own games right now!

The fast�paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You�ll discover and understand all the key concepts required to create smooth, professional�looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you�ll learn

  • An introduction to the C# language
  • Basics of game programming
  • XNA basics
  • Xbox 360 controller and keyboard input
  • Fully worked examples of how to create 2D and 3D games

Download

booktraining.net_Apress.Beginning.XNA.2.0.Game.Programming.Apr.2008.pdf

http://rapidshare.com/files/219540121/booktraining.net_Apress.Beginning.XNA.2.0.Game.Programming.Apr.2008.pdf

Saturday, March 14, 2009

Game Programming eBooks Collection

Game Programming eBooks Collection





If any link doesn't work. Please leave me a comment.

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3D Game Engine Architecture
File Name: 3D Game Engine
Category: ?
http://rapidshare.com/files/75486799/3D_Game_engine.pdf

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3D Game Engine Design-A Practical Approach to Real-Time Computer Graphics
File Name: 3D Game Engine Design
Category: ?
http://www.megaupload.com/?d=VZNAI152

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Advanced Graphics Programming Techniques Using OpenGL
File Name: 2_Advanced_Graphics_Programming_Techniques_Using_O penGL
Category: OpenGL 1.1 and 1.2
http://rapidshare.com/files/75486158/2_Advanced_Graphics_Programming_Techniques_Using_Opengl.pdf

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AI for Game Developers
File Name: O'reilly-Ai For Game Developers
Category: C/C++
http://rapidshare.com/files/75476197/O_reilly_-_Ai_For_Game_Developers.chm

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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
File Name: New Riders AI Game Development Synthetic Creatures with Learning and Reactive Behaviors eBook-LiB
Category: C++, Visual C++ 6.0 or .Net, or Dev C++
http://rapidshare.com/files/75477087/New.Riders.AI.Game.Development.Synthetic.Creatures .With.Learning.And.Reactive.Behaviors.eBook-LiB.chm

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3D Game Studio/A4 WDL Scripting Tutorial-Teach Yourself Game Programming In 6 Days
File Name: 3D Game Studio-Teach Yourself Game Programming in 6 Days- WDL Scripting Tutorial
Category: 3D Game Studio
http://rapidshare.com/files/76126266/3D_GAME_STUDIO_-_TEACH_YOURSELF_GAME_PROGRAMMING_IN_6_DAYS_-_WDL_SCRIPTING_TUTORIAL.PDF

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3D GameStudio A4 Programmer's Manual
File Name: 3D GameStudio A4 Programmer's Manual
Category: 3D Game Studio A4
http://rapidshare.com/files/76126394/3D_Game_Studio_A4_Manual.pdf

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3D Lighting History, Concepts, & Techniques
File Name: 3D Lighting History_Concepts & Techniques
Category: LightWave 5.6 or 6.0, 3D Studio Maxr3.0 or 3.1, TrueSpace 4.3 (DarkTree/Simbiont, Deep Paint 3D, Life Forms 3.9, ReelMotion, TS-Logic's 3D Light Array Generator.RSX)
http://rapidshare.com/files/76127822/3D_Lighting_History__Concepts___Techniques.pdf

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3D Math Primer For Graphics and Game Development (incomplete?)
File Name: 3D Math Primer For Graphics and Game Development

http://rapidshare.com/files/76128427/3D_Math_Primer_for_Graphics_and_Game_Development.pdf

Source Code: gamemath.com

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Software Engineering and Computer Games
File Name: Addison Wesley-Software Engineering and Computer Games
Category: advanced features of C++, Windows programming, Microsoft Foundation Classes (MFC), use of Microsoft Visual Studio
http://rapidshare.com/files/76131123/Addison_Wesley_-_Software_Engineering_and_Computer_Games.chm

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Micro Java Game Development
File Name: ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT
category: Java 2 Micro Edition (J2ME)
http://rapidshare.com/files/76132280/ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT.PDF

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Advanced 3D Game Programming with DirectX9.0
File Name: Advanced 3D Game Programming with DirectX9.0
Source Code: http://www.wordware.com/files/dx9
Category: Visual C++
http://rapidshare.com/files/78561808/Advanced_3D_Game_Programming_with_DirectX_9.0.chm

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Strategy Game Programming with DirectX 9.0
File Name: Wordware Publishing- Strategy Game Programming with DirectX 9.0
Category: C++, Microsoft's Visual C++ version 6.0, DirectX 9.0
http://rapidshare.com/files/78564611/Wordware_Publishing_-_Strategy_Game_Programming_with_DirectX_9.chm

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Introduction to 3D Game Programming with DirectX 9.0
File Name: Wordware Publishing- Introduction to 3D Game Programming with DirectX 9.0
Category: DirectX 9.0, Visual C++ 6.0 or VC++ 7.0 (.NET).
http://rapidshare.com/files/78563191/Wordware_Publishing_-_Introduction_to_3D_Game_Programming_With_DirectX_ 9.0.pdf

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Sams Teach Yourself Game Programming in 24 Hours
File Name: Sams Publishing- Teach Yourself Game Programming in 24 Hours-1st Edition
Category: Windows programming, C++, Visual C++ 7.0
http://rapidshare.com/files/78565582/Sams_Publishing_-_Teach_Yourself_Game_Programming_in_24_Hours_-_1st_Edition.chm

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Programming Role Playing Games with DirectX 8.0
File Name: Visual C++ RPG Game Programming
Category: C, and a lot C++, DirectX 8.0, Microsoft Visual C++ 6.0

http://rapidshare.com/files/78576346/Visual_C___-_DirectX_RPG_Game_Programming.pdf

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Programming Game AI by Example
File Name: Wordware Publishing Programming Game AI by Example
Category: C++
http://rapidshare.com/files/78573213/Wordware.Publishing.Programming.Game.AI.by.Example .ISBN1556220782.chm

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Game Programming All in One
File Name: Premier Press- Game Programming All in One
Category: DirectX 8.0, C++, Microsoft Visual C++
http://www.megaupload.com/?d=8SCJKWFI

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Game Programming All in One 2E
File Name: Premier Press Game Programming All In One Second Edition
Category: C/C++, Uses Game Library Allegro, Visual C++, Dev-C++, and KDevelop
http://rapidshare.com/files/78577494/Premier.Press.Game.Programming.All.in.One.Second.E dition.pdf


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Programming Role Playing Games with Directx 2nd Edition, Premier Press
File Name: Premier Press Programming Role Playing Games With DirectX 2nd Edition
Category: DirectX 9.0, Microsoft Visual C++ 6.0

http://rapidshare.com/files/78569410/Premier.Press.Programming.Role.Playing.Games.with. Directx.2nd.Edition.pdf


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Beginning C++ Game Programming
Premier Press- Beginning C++ Game Programming
Category: C++, Dev C++
http://rapidshare.com/files/78583678/Premier_Press_-_Beginning_C___Game_Programming.pdf



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ISBN: 1584503262
Title: Practical Java Game Programming (Game Development Series)
Author: Dustin Clingman
Publisher: Delmar Thomson Learning
Publication Date: 2004-06
Number Of Pages: 508

http://rapidshare.com/files/90118825/Practical_Java_Game_Programming.rar
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ISBN: 1584502770
Title: Mathematics for 3D Game Programming and Computer Graphics, Second
Edition (Game Development Series)
Author: Eric Lengyel
Publisher: cha rles River Media
Publication Date: 2003-11-18
Number Of Pages: 551

http://rapidshare.com/files/77217657/Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.rar

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ISBN: 1931841233
Title: Game Programming All in One (The Premier Press Game Development
Series)
Author: Bruno Miguel Teixeira de Sousa
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-02-02
Number Of Pages: 992

http://rapidshare.com/files/164318630/ebook.Game_Programming_All_in_One._The_Premier_Press_Game_Development_Series.1931841233.zip

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ISBN: 1592000304
Title: Focus On SDL (The Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Course Technology PTR
Publication Date: 2002-11-18
Number Of Pages: 336

http://rapidshare.com/files/74084265/Focus_on_SDL.rar

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ISBN: 1592003516
Title: 3D Game Engine Programming (Game Development Series)
Author: Stefan Zerbst
Publisher: Course Technology PTR
Publication Date: 2004-06-30
Number Of Pages: 896

http://rapidshare.com/files/164314366/ebook.3D_Game_Engine_Programming_Game_Development_Series.1592003516.zip

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ISBN: 1584503084
Title: Real-Time Cinematography for Games (Game Development Series)
Author: Brian Hawkins
Publisher: cha rles River Media
Publication Date: 2005-01-28
Number Of Pages: 326

http://rapidshare.com/files/90325659/games_-_opengl_lighting_techniques_for_real-time_3d_rendering.pdf

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ISBN: 193184125X
Title: Visual Basic Game Programming with DirectX (The Premier Press Game
Development Series)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 1150

http://rapidshare.com/files/164324847/ebook.Visual_Basic_Game_Programming_with_DirectX._Premier_Press_Game_Development_S.193184125X.zip

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ISBN: 1931841101
Title: Focus On 2D in Direct3D (Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-02
Number Of Pages: 271

http://rapidshare.com/files/4122423/Focus_On_2D_in_Direct3D.pdf

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ISBN: 1592003532
Title: Character Development and Storytelling for Games (Game Development
Series)
Author: Lee Sheldon
Publisher: Course Technology PTR
Publication Date: 2004-06-15
Number Of Pages: 488

http://rapidshare.com/files/13744059/Character.Development._.Storytelling.for.Games.rar

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ISBN: 1584502274
Title: C++ for Game Programmers (Game Development Series)
Author: Noel Llopis
Publisher: Delmar Thomson Learning
Publication Date: 2003-04
Number Of Pages: 412

http://rapidshare.com/files/67979979/c.for.game.programmers.game.development.series..9781584502272.rar

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ISBN: 1584503068
Title: Game Programming Golden Rules (Game Development Series)
Author: Martin Brownlow
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-12
Number Of Pages: 318


http://rapidshare.com/files/164319227/ebook.Game_Programming_Golden_Rules_w._CD-ROM_Charles_River_Media_Game_Development.1584503068.zip

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ISBN: 1584503246
Title: Mobile Device Game Development (Game Development Series)
Author: Clayton E., II Crooks
Publisher: Delmar Thomson Learning
Publication Date: 2004-10
Number Of Pages: 334

http://rapidshare.com/files/21089984/908_Mobile_Device_Game_Development.part1.rar
http://rapidshare.com/files/21089954/908_Mobile_Device_Game_Development.part2.rar
http://rapidshare.com/files/21089957/908_Mobile_Device_Game_Development.part3.rar
http://rapidshare.com/files/21089955/908_Mobile_Device_Game_Development.part4.rar
http://rapidshare.com/files/21089962/908_Mobile_Device_Game_Development.part5.rar
http://rapidshare.com/files/21089953/908_Mobile_Device_Game_Development.part6.rar

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ISBN: 1584503254
Title: Awesome 3d Game Development: No Programming Required (Game
Development Series)
Author: Clayton E Crooks II
Publisher: cha rles River Media
Publication Date: 2004-07
Number Of Pages: 431

http://rapidshare.com/files/164315706/ebook.Awesome_3D_Game_Development_No_Programming_Required_with_CDROM_No_Programme_.1584503254.zip

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ISBN: 1592003494
Title: Beginning DirectX 9 (Game Development Series)
Author: Wendy Jones
Publisher: Course Technology PTR
Publication Date: 2004-04-01
Number Of Pages: 352

http://rapidshare.com/files/163934656/ebook.Beginning_DirectX_9_with_CDROM_Game_Development_Series.1592003494.zip

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ISBN: 1592003737
Title: Game Testing All in One (Game Development Series)
Author: cha rles P. Schultz
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-21
Number Of Pages: 520

http://rapidshare.com/files/164319433/ebook.Game_Testing_All_in_One_Game_Development_Series.1592003737.zip

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ISBN: 1584502045
Title: Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game
Development Series) (Game Development Series)
Author: Gregory Snook
Publisher: Delmar Thomson Learning
Publication Date: 2003-06
Number Of Pages: 374

http://rapidshare.com/files/164322873/ebook.Real-Time_3D_Terrain_Engines_Using_C_and_Directx9_Charles_River_Media_Game_.1584502045.zip

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ISBN: 1584502614
Title: Elementary Game Programming and Simulators Using Jamagic (Game
Development Series)
Author: Sergio Perez
Publisher: Delmar Thomson Learning
Publication Date: 2002-12-27
Number Of Pages: 298

http://rapidshare.com/files/164316931/ebook.Elementary_Game_Programming__Simulations_Using_Jamagic_with_CDROM_Charles_Ri.1584502614.zip


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ISBN: 1584503440
Title: AI Game Engine Programming (Game Development Series) (Game
Development Series)
Author: Brian Schwab
Publisher: Delmar Thomson Learning
Publication Date: 2004-09
Number Of Pages: 624

http://rapidshare.com/files/74668287/AI_Game_Engine_Programming.rar

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AI Techniques For Game Programming
File Name: Premier Press- AI Techniques For Game Programming
Category: Microsoft Visual Studio (C++)
http://rapidshare.com/files/75475826/Premier_Press_-_AI_Techniques_for_Game_Programming.pdf



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ISBN: 1931841187
Title: Mac Game Programming (Premier Press Game Development Series)
Author: Mark Szymczyk
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-08-15
Number Of Pages: 839

http://www.mytempdir.com/292356

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ISBN: 1584502703
Title: Animating Real-Time Game cha racters (Game Development Series)
Author: Paul Steed
Publisher: cha rles River Media
Publication Date: 2002-12-05
Number Of Pages: 392

http://www.mytempdir.com/421428

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ISBN: 1931841098
Title: Programming Role Playing Games with DirectX w/CD (The Premier Press
Game Development Series)
Author: Jim Adams
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 974

http://rapidshare.com/files/4700185/Programming_Role-playing_Games_With_DirectX_-_fly.pdf

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ISBN: 159200136X
Title: 3D Game Programming All in One (Course Technology PTR Game
Development Series)
Author: Kenneth C Finney
Publisher: Course Technology PTR
Publication Date: 2004-04-19
Number Of Pages: 848

http://rapidshare.com/files/74661318/3D_Game_Programming_All_in_One.rar


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ISBN: 1931841942
Title: Data Structures for Game Programmers (Premier Press Game Development
(Paperback))
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-11-25
Number Of Pages: 884

http://rapidshare.com/files/74684241/Data_Structures_For_Game_Programmers.rar

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ISBN: 1592000363
Title: Macromedia Flash MX 2004 Game Programming (Game Programming)
Author: Craig Murray
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-11-06
Number Of Pages: 784

http://rapidshare.com/files/12961476/Macromedia_Flash_MX_2004_Game_Programming.rar


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ISBN: 1592000339
Title: Focus On 3D Models (Game Development)
Author: Evan Pipho
Publisher: Course Technology PTR
Publication Date: 2002-12-27
Number Of Pages: 232

http://rapidshare.com/files/74689151/Focus_On_3d_Models_-_Pipho.rar

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Advanced Animation with DirectX
File Name: Advanced Animation with DirectX
Category: DirectX 9, Visual Studio .NET, Visual C++ 6.0

http://rapidshare.com/files/78562258/Advanced_Animation_with_DirectX.pdf


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ISBN: 1592000088
Title: Focus On Photon Mapping (Game Development)
Author: Marlon John
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-20
Number Of Pages: 344

http://rapidshare.com/files/74690958/Focus_on_Photon_Mapping.rar

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ISBN: 1592004342
Title: Beginning Game Level Design (Premier Press Game Development
(Paperback))
Author: John Harold Feil
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-18
Number Of Pages: 256

http://rapidshare.com/files/128831059/Beginning_Game_Level_Design_pdf_1592004342.rar

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ISBN: 1931841330
Title: 2D Artwork and 3D Modeling for Game Artists (Premier Press Game
Development (Software))
Author: David Franson
Publisher: Course Technology PTR
Publication Date: 2002-11-27
Number Of Pages: 720

http://rapidshare.com/files/74630425/2D_Artwork_and_3D_Modeling_for_Game_Artists.rar

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ISBN: 1584500549
Title: Game Programming Gems 2 (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2001-10-01
Number Of Pages: 575

http://rapidshare.com/files/65958621/Game_Programming_Gems_2.rar

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ISBN: 1592005853
Title: Beginning Game Programming (Premier Press Game Development
(Paperback))
Author: Jonathan S. Harbour
Publisher: Course Technology PTR
Publication Date: 2004-10-13
Number Of Pages: 360

http://rapidshare.com/files/77188563/Beginning.Game.Programming.rar

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ISBN: 1592000770
Title: Game Programming with Python, Lua, and Ruby (Game Development)
Author: Tom Gutschmidt
Publisher: Course Technology PTR
Publication Date: 2003-12-01
Number Of Pages: 472

http://rapidshare.com/files/164319239/ebook.Game_Programming_with_Python_Lua_and_Ruby_Game_Development.1592000770.zip

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ISBN: 1592005179
Title: Beginning C# Game Programming (Game Development)
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-10-22
Number Of Pages: 344

http://rapidshare.com/files/91146768/Beginning_C__Game_Programming-1592005179.pdf

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ISBN: 159200038X
Title: Mathematics for Game Developers (Game Development)
Author: Christopher Tremblay
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-06-08
Number Of Pages: 648

http://rapidshare.com/files/135006075/Mathematics_For_Game_Developers__2004_.pdf


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ISBN: 1592001106
Title: Game Development with ActionScript (Game Development)
Author: Lewis Moronta
Publisher: Course Technology PTR
Publication Date: 2003-11-06
Number Of Pages: 424

http://rapidshare.com/files/164318107/ebook.Game_Development_with_ActionScript_with_CDROM_Game_Development.1592001106.zip

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ISBN: 159200153X
Title: PHP Game Programming
Author: Matt Rutledge
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-02-24
Number Of Pages: 376

http://rapidshare.com/files/19413502/PHP_Game_Programming_pdf.rar


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ISBN: 0672326612
Title: Beginning 3D Game Programming
Author: Tom Miller
Publisher: Sams
Publication Date: 2004-12-03
Number Of Pages: 432

http://rapidshare.com/files/3036832/Beginning.3D.Game.Programming.rar

Source code for the book:

http://safariexamples.informit.com/0672326612


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ISBN: 1584502959
Title: Game Programming Gems 4 (Game Programming Gems Series) (Game
Programming Gems Series)
Author: Andrew Kirmse
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-03
Number Of Pages: 600

http://rapidshare.com/files/23677537/Game_Programming_Gems_4.pdf

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ISBN: 1584500492
Title: Game Programming Gems (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2000-08
Number Of Pages: 600

http://rapidshare.com/files/164318911/ebook.Game_Programming_Gems_v._3_Game_Programming_Gems_W_CD.1584502339.zip

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ISBN: 0761530894
Title: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game
Development (Software))
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-01
Number Of Pages: 744

http://www.megaupload.com/?d=69X5RM8T

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ISBN: 1931841276
Title: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press
Game Development (Software))
Author: Kelly Dempski
Publisher: Course Technology PTR
Publication Date: 2002-03-02
Number Of Pages: 821

http://rapidshare.com/files/164323048/ebook.Real_Time_Rendering_Tricks_and_Techniques_in_DirectX._Premier_Press_Game_Deve.1931841276.zip

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ISBN: 1592000096
Title: Beginner's Guide to DarkBASIC Game Programming (Game Development)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-22
Number Of Pages: 752

http://rapidshare.com/files/106221317/Beginner_s_Guide_To_DarkBASIC_Game_Programming__2003_.chm

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ISBN: 1592000428
Title: Game Development Business and Legal Guide (Game Development)
Author: Ashley Salisbury
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-04-25
Number Of Pages: 384

http://rapidshare.com/files/209322541/14243930539.zip


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ISBN: 1592001041
Title: Game Developer's Market Guide (Game Development)
Author: Bob Bates
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-09-01
Number Of Pages: 736

http://rapidshare.com/files/74692375/Game_Developer_s_Market_Guide.rar

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ISBN: 1592000908
Title: MUD Game Programming (Game Development)
Author: Ron Penton
Publisher: Course Technology PTR
Publication Date: 2003-12-11
Number Of Pages: 704

http://rapidshare.com/files/74083256/MUD_Game_Programming.rar

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ISBN: 1592000282
Title: Focus On 3D Terrain Programming (Game Development)
Author: Trent Polack
Publisher: Course Technology PTR
Publication Date: 2002-12-11
Number Of Pages: 220

http://rapidshare.com/files/74690555/Focus_On_3D_Terrain_Programming.rar


Friday, March 13, 2009

Computer Graphics Using Java 2D and 3D




Book Description

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

Computer_Graphics_Using_Java__2D_and_3D.chm
Password default : shytex.com

Saturday, February 21, 2009

The Art of Game Design: A book of lenses



Anyone can master the fundamentals of game design � no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses � one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer � and will understand how to do it.


5.2M pdf

uploadbox link


filesdump link

http://rapidshare.com/files/195342948/readme.zip

Password default : shytex.com

Wednesday, January 28, 2009

Game Character Modeling and Animation with 3ds Max

Yancey Clinton, �Game Character Modeling and Animation with 3ds Max�


Yancey Clinton, �Game Character Modeling and Animation with 3ds Max�

Focal Press | 2007-09-07 | ISBN: 0240809785 | 360 pages | PDF | 26 Mb
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk


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Monday, January 26, 2009

Beginning Game Development with Python and Pygame: From Novice to Professional

Beginning Game Development with Python and Pygame: From Novice to Professional

Will McGugan, �Beginning Game Development with Python and Pygame: From Novice to Professional�
Apress (October 17, 2007) | ISBN: 1590598725 | 316 pages | PDF | 4,7 Mb


within weeks after its release, and have even won a local gaming competition or two. But lately you�ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you�ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.
Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction.
Discover the concepts that are crucial to success in today�s gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.
What you�ll learn
Take advantage of Python and the Pygame library to build compelling cross-platform games.
Learn to best use these technologies to turn your dream game into reality.
Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

http://rapidshare.com/files/79145245/Beginning_Game_Development_with_Python_and_Pygame.rar


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Game Feel: A Game Designer's Guide to Virtual Sensation



"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.

Product Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.

The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.

The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.

The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

--Swink demystifies this crucial, fundamental, and unexplored aspect of game design with case studies, fully interactive examples
--Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle.
--What draws players in? Makes them addicted to game play? Feel is the key element that is so central to game design. Finally a book that covers the topic in an in-depth, practical way, with interactive exercises.
--Website: Fully playable interactive playset with ready-made tools for game and feel design, six key components to creating virtual sensation, and a play palette - so that designers can first experience the sensations before applying to own projects.


3.6M pdf

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Friday, January 16, 2009

Beginning Game Development with Python and Pygame: From Novice, to Professional (Paperback)






Like music and movies, video games are rapidly becoming an integral part
of our lives. Over the years, you've yearned for every new gaming
console, mastered each blockbuster within weeks after its release, and
have even won a local gaming competition or two. But lately you've been
spending a lot of time thinking about a game idea of your own, or are
exploring the possibility of making a career of this vibrant and growing
industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the
budding game developer in mind, introducing games development through
the Python programming language and the popular Pygame games development
library. Authored by industry veteran and Python expert Will McGugan,
who most recently worked on the MotorStorm game for Play Station 3,
you'll be privy to insights that will not only help you to exploit
PyGame to its maximum potential, but also make you a more creative and
knowledgeable games developer all round.

- Learn how to create advanced games by taking advantage of the
popular open source Python programming language and Pygame games
development library.
- Learn about coding gaming preferences, sound, visual effects, and
joystick/keyboard interaction.
- Discover the concepts that are crucial to success in todays gaming
industry, such as support for multiple platforms, and granting users the
ability to extend and customize your games.
What you'll learn
- Take advantage of Python and the Pygame library to build compelling
cross-platform games.
- Learn to best use these technologies to turn your dream game into
reality.
- Create professional games by accounting for sound, special effects,
and user interaction through the joystick and keyboard.
- Build both two- and three-dimensional games, and learn more about
the factors that contribute to choosing one approach over the other.
- Provide users with the means for extending your games through level
creation and custom modifications as a means to build a vibrant
community around your product.
- Package your games in a manner that allows even novice computer
users to install, use, and update your games with ease.

http://rapidshare.com/files/183134636/Apress.Beginning.Game.Development.with.Python.and.Pygame.Oct.2007.pdf

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Tuesday, January 13, 2009

Making Game Environments with 3ds Max

In eight easy to follow sections with a total running time over two hours, 3DS Max Guru, famous game artist and Mesmer instructor Ryan Greene will lead you through the entire process of creating environment art for games. You'll learn how to bring in reference material, build good models, lay out textures, bake in pre-lighting information, create rendered textures and finish up with several different levels of detail. This DVD is an ideal reference for any working animator using Max day to day, and a critical learning tool for any student preparing to enter the game industry.

DownloaD
http://rapidshare.com/files/15083132/MakingameNV_3dsmax.part01.rar.html
http://rapidshare.com/files/15087212/MakingameNV_3dsmax.part02.rar.html
http://rapidshare.com/files/15092009/MakingameNV_3dsmax.part03.rar.html
http://rapidshare.com/files/15094196/MakingameNV_3dsmax.part04.rar.html
http://rapidshare.com/files/15096544/MakingameNV_3dsmax.part05.rar.html
http://rapidshare.com/files/15098575/MakingameNV_3dsmax.part06.rar.html
http://rapidshare.com/files/15101020/MakingameNV_3dsmax.part07.rar.html
http://rapidshare.com/files/15103369/MakingameNV_3dsmax.part08.rar.html
http://rapidshare.com/files/15076706/MakingameNV_3dsmax.part09.rar.html
http://rapidshare.com/files/15078844/MakingameNV_3dsmax.part10.rar.html
http://rapidshare.com/files/15080979/MakingameNV_3dsmax.part11.rar.html
Pass: ravigfx

.NET Game Programming with DirectX 9.0 (Paperback)

Product Description

Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.

The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC.

The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

From the Publisher
.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with DirectX 9.0 is an indispensable guide for anybody interested in exciting new Microsoft technologies for creating great games.

Download Here



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