Showing posts with label __Gnomon Workshop. Show all posts
Showing posts with label __Gnomon Workshop. Show all posts

Wednesday, April 1, 2009

Mental Ray Sketch and Cell Rendering in Maya 2009

Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009

Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009
250 MB rars/ extracted 285 MB


Christophe Desse shows us his workflow for the creation of his sketch and cell rendering in maya 2009. Beside setting up the shaders and rendering in maya , he also shows us the compositing and finaling in photoshop cs.
Includes Maya scenes and textures.


Download links
http://rapidshare.com/files/208565133/SKCRM09MR.part1.rar
http://rapidshare.com/files/208565138/SKCRM09MR.part2.rar
http://rapidshare.com/files/208575104/SKCRM09MR.part3.rar



Password default : shytex.com

Tuesday, March 31, 2009

Gnomology Zbrush: Using The Rasp Or Sandpaper Brush

Gnomology Zbrush: Using The Rasp Or Sandpaper BrushZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry.While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons and use digital sculpting brushes that combine 2D and 3D functionality.This tutorial explores using the new Rasp or Sandpaper brush by Ryan Kingslien in a traditional sculpting workflow.

Size : 34.56 MB
RAPIDSHARE :
http://rapidshare.com/files/212833352/Gn_ZUTRB.rar
MEGAUPLOAD :
http://www.megaupload.com/?d=8QDN4HBH



Password default : shytex.com

Saturday, March 21, 2009

Gnomon maya Digital Environment Workflow

http://www.8888ddl.com/image/03112007/mle01_coverSQaU.jpg

In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis

and setup of the shot, and demonstrates his techniques for efficiently creating a 3D environment using Maya?s polygon and NURBS tool-kit.

Mark explains scene blocking, using animated cameras and their attributes, and how to integrate an animated object in the scene. He

manipulates Maya fluids to show how to achieve the desired 3D sky environment, and shows some of his techniques for using painted textures

and properly applying UVs. With a painted map from the scene, Mark breaks down the various components and shows how to apply layers to Maya

shaders for maximum effect. In Shake, Mark demonstrates the use of Depth, Normals and Occlusion passes, and how to manipulate them in the

comp to achieve atmosphere and zblur. Lastly, he explains how to use ambient occlusion as a method for Global Illumination, and discusses the

initial setup and optimization for this pass and its integration into the final comp.

Over 5 1/2 hours of lecture.



Code:

DVD1
http://rapidshare.com/files/8055233/digital_env_workflow_jos.part047.rar
http://rapidshare.com/files/8055190/digital_env_workflow_jos.part036.rar
http://rapidshare.com/files/8055188/digital_env_workflow_jos.part054.rar
http://rapidshare.com/files/8055158/digital_env_workflow_jos.part064.rar
http://rapidshare.com/files/8055155/digital_env_workflow_jos.part045.rar
http://rapidshare.com/files/8055148/digital_env_workflow_jos.part063.rar
http://rapidshare.com/files/8055146/digital_env_workflow_jos.part076.rar
http://rapidshare.com/files/8055140/digital_env_workflow_jos.part077.rar
http://rapidshare.com/files/8055136/digital_env_workflow_jos.part046.rar
http://rapidshare.com/files/8055133/digital_env_workflow_jos.part068.rar
http://rapidshare.com/files/8055127/digital_env_workflow_jos.part067.rar
http://rapidshare.com/files/8055096/digital_env_workflow_jos.part061.rar
http://rapidshare.com/files/8055038/digital_env_workflow_jos.part078.rar
http://rapidshare.com/files/8055037/digital_env_workflow_jos.part074.rar
http://rapidshare.com/files/8055036/digital_env_workflow_jos.part073.rar
http://rapidshare.com/files/8055035/digital_env_workflow_jos.part075.rar
http://rapidshare.com/files/8055031/digital_env_workflow_jos.part070.rar
http://rapidshare.com/files/8055030/digital_env_workflow_jos.part071.rar
http://rapidshare.com/files/8055029/digital_env_workflow_jos.part072.rar
http://rapidshare.com/files/8055028/digital_env_workflow_jos.part057.rar
http://rapidshare.com/files/8055027/digital_env_workflow_jos.part069.rar
http://rapidshare.com/files/8055024/digital_env_workflow_jos.part060.rar
http://rapidshare.com/files/8055023/digital_env_workflow_jos.part066.rar
http://rapidshare.com/files/8055022/digital_env_workflow_jos.part062.rar
http://rapidshare.com/files/8055021/digital_env_workflow_jos.part065.rar
http://rapidshare.com/files/8055020/digital_env_workflow_jos.part056.rar
http://rapidshare.com/files/8055018/digital_env_workflow_jos.part059.rar
http://rapidshare.com/files/8055014/digital_env_workflow_jos.part055.rar
http://rapidshare.com/files/8055013/digital_env_workflow_jos.part053.rar
http://rapidshare.com/files/8055012/digital_env_workflow_jos.part058.rar
http://rapidshare.com/files/8055011/digital_env_workflow_jos.part015.rar
http://rapidshare.com/files/8055010/digital_env_workflow_jos.part044.rar
http://rapidshare.com/files/8055008/digital_env_workflow_jos.part051.rar
http://rapidshare.com/files/8055005/digital_env_workflow_jos.part052.rar
http://rapidshare.com/files/8055004/digital_env_workflow_jos.part050.rar
http://rapidshare.com/files/8055003/digital_env_workflow_jos.part049.rar
http://rapidshare.com/files/8055001/digital_env_workflow_jos.part039.rar
http://rapidshare.com/files/8055000/digital_env_workflow_jos.part048.rar
http://rapidshare.com/files/8054999/digital_env_workflow_jos.part043.rar
http://rapidshare.com/files/8054998/digital_env_workflow_jos.part038.rar
http://rapidshare.com/files/8054997/digital_env_workflow_jos.part042.rar
http://rapidshare.com/files/8054996/digital_env_workflow_jos.part041.rar
http://rapidshare.com/files/8054993/digital_env_workflow_jos.part040.rar
http://rapidshare.com/files/8054991/digital_env_workflow_jos.part037.rar
http://rapidshare.com/files/8054872/digital_env_workflow_jos.part019.rar
http://rapidshare.com/files/8054856/digital_env_workflow_jos.part012.rar
http://rapidshare.com/files/8054850/digital_env_workflow_jos.part009.rar
http://rapidshare.com/files/8054845/digital_env_workflow_jos.part032.rar
http://rapidshare.com/files/8054829/digital_env_workflow_jos.part031.rar
http://rapidshare.com/files/8054823/digital_env_workflow_jos.part008.rar
http://rapidshare.com/files/8054810/digital_env_workflow_jos.part017.rar
http://rapidshare.com/files/8054776/digital_env_workflow_jos.part025.rar
http://rapidshare.com/files/8054759/digital_env_workflow_jos.part027.rar
http://rapidshare.com/files/8054727/digital_env_workflow_jos.part035.rar
http://rapidshare.com/files/8054724/digital_env_workflow_jos.part034.rar
http://rapidshare.com/files/8054723/digital_env_workflow_jos.part033.rar
http://rapidshare.com/files/8054721/digital_env_workflow_jos.part030.rar
http://rapidshare.com/files/8054720/digital_env_workflow_jos.part029.rar
http://rapidshare.com/files/8054717/digital_env_workflow_jos.part028.rar
http://rapidshare.com/files/8054715/digital_env_workflow_jos.part026.rar
http://rapidshare.com/files/8054714/digital_env_workflow_jos.part024.rar
http://rapidshare.com/files/8054713/digital_env_workflow_jos.part023.rar
http://rapidshare.com/files/8054708/digital_env_workflow_jos.part022.rar
http://rapidshare.com/files/8054707/digital_env_workflow_jos.part021.rar
http://rapidshare.com/files/8054703/digital_env_workflow_jos.part020.rar
http://rapidshare.com/files/8054702/digital_env_workflow_jos.part018.rar
http://rapidshare.com/files/8054701/digital_env_workflow_jos.part013.rar
http://rapidshare.com/files/8054697/digital_env_workflow_jos.part016.rar
http://rapidshare.com/files/8054694/digital_env_workflow_jos.part014.rar
http://rapidshare.com/files/8054692/digital_env_workflow_jos.part011.rar
http://rapidshare.com/files/8054687/digital_env_workflow_jos.part010.rar
http://rapidshare.com/files/8054838/digital_env_workflow_jos.part001.rar
http://rapidshare.com/files/8054683/digital_env_workflow_jos.part002.rar
http://rapidshare.com/files/8054677/digital_env_workflow_jos.part003.rar
http://rapidshare.com/files/8054781/digital_env_workflow_jos.part004.rar
http://rapidshare.com/files/8054681/digital_env_workflow_jos.part005.rar
http://rapidshare.com/files/8054686/digital_env_workflow_jos.part006.rar
http://rapidshare.com/files/8054828/digital_env_workflow_jos.part007.rar
Code:

DVD2
http://rapidshare.com/files/8055766/digital_env_wk_bJosCD2.part013.rar
http://rapidshare.com/files/8055745/digital_env_wk_bJosCD2.part042.rar
http://rapidshare.com/files/8055737/digital_env_wk_bJosCD2.part025.rar
http://rapidshare.com/files/8055731/digital_env_wk_bJosCD2.part018.rar
http://rapidshare.com/files/8055718/digital_env_wk_bJosCD2.part026.rar
http://rapidshare.com/files/8055712/digital_env_wk_bJosCD2.part021.rar
http://rapidshare.com/files/8055711/digital_env_wk_bJosCD2.part030.rar
http://rapidshare.com/files/8055704/digital_env_wk_bJosCD2.part015.rar
http://rapidshare.com/files/8055693/digital_env_wk_bJosCD2.part014.rar
http://rapidshare.com/files/8055686/digital_env_wk_bJosCD2.part041.rar
http://rapidshare.com/files/8055644/digital_env_wk_bJosCD2.part039.rar
http://rapidshare.com/files/8055618/digital_env_wk_bJosCD2.part037.rar
http://rapidshare.com/files/8055612/digital_env_wk_bJosCD2.part032.rar
http://rapidshare.com/files/8055611/digital_env_wk_bJosCD2.part040.rar
http://rapidshare.com/files/8055610/digital_env_wk_bJosCD2.part043.rar
http://rapidshare.com/files/8055609/digital_env_wk_bJosCD2.part036.rar
http://rapidshare.com/files/8055607/digital_env_wk_bJosCD2.part038.rar
http://rapidshare.com/files/8055605/digital_env_wk_bJosCD2.part035.rar
http://rapidshare.com/files/8055603/digital_env_wk_bJosCD2.part033.rar
http://rapidshare.com/files/8055601/digital_env_wk_bJosCD2.part034.rar
http://rapidshare.com/files/8055599/digital_env_wk_bJosCD2.part031.rar
http://rapidshare.com/files/8055598/digital_env_wk_bJosCD2.part029.rar
http://rapidshare.com/files/8055597/digital_env_wk_bJosCD2.part027.rar
http://rapidshare.com/files/8055595/digital_env_wk_bJosCD2.part028.rar
http://rapidshare.com/files/8055594/digital_env_wk_bJosCD2.part022.rar
http://rapidshare.com/files/8055592/digital_env_wk_bJosCD2.part024.rar
http://rapidshare.com/files/8055588/digital_env_wk_bJosCD2.part020.rar
http://rapidshare.com/files/8055586/digital_env_wk_bJosCD2.part016.rar
http://rapidshare.com/files/8055585/digital_env_wk_bJosCD2.part023.rar
http://rapidshare.com/files/8055583/digital_env_wk_bJosCD2.part017.rar
http://rapidshare.com/files/8055582/digital_env_wk_bJosCD2.part019.rar
http://rapidshare.com/files/8055581/digital_env_wk_bJosCD2.part010.rar
http://rapidshare.com/files/8055579/digital_env_wk_bJosCD2.part009.rar
http://rapidshare.com/files/8055578/digital_env_wk_bJosCD2.part011.rar
http://rapidshare.com/files/8055576/digital_env_wk_bJosCD2.part012.rar
http://rapidshare.com/files/8055575/digital_env_wk_bJosCD2.part008.rar
http://rapidshare.com/files/8055574/digital_env_wk_bJosCD2.part002.rar
http://rapidshare.com/files/8055571/digital_env_wk_bJosCD2.part004.rar
http://rapidshare.com/files/8055570/digital_env_wk_bJosCD2.part007.rar
http://rapidshare.com/files/8055568/digital_env_wk_bJosCD2.part006.rar
http://rapidshare.com/files/8055567/digital_env_wk_bJosCD2.part003.rar
http://rapidshare.com/files/8055566/digital_env_wk_bJosCD2.part005.rar
http://rapidshare.com/files/8055564/digital_env_wk_bJosCD2.part001.rar
Code:

pass : bdshare.net

Password default : shytex.com

Gnomon Maya Training - Paint Effects: Polygons and Dynamics


This DVD illuminates the particulars of getting the most out of Maya? Paint Effects. In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations. You?l also learn to correct such frequently occurring errors as blown-out lighting and bad shadows. Finally, Ethan shows you how to integrate Paint Effects with Pixologic ZBrush and Maya? Dynamics.

Contents:
01. Introduction - Recap of Paint Effects
02. Optimizing Complex Paint Effects Scenes
03. Lattices and Deformation
04. Detailing a Polygon Tree in Paint Effects
05. More Uses for Paint Effects
06. Typical Paint Effects Workflow
07. Paint Effects as Particle Emitters
download links:
http://rapidshare.com/files/210681935/Gnomo_PEPD_UDS.part01.rar
http://rapidshare.com/files/210682468/Gnomo_PEPD_UDS.part02.rar
http://rapidshare.com/files/210681883/Gnomo_PEPD_UDS.part03.rar
http://rapidshare.com/files/210681323/Gnomo_PEPD_UDS.part04.rar
http://rapidshare.com/files/210681971/Gnomo_PEPD_UDS.part05.rar
http://rapidshare.com/files/210681308/Gnomo_PEPD_UDS.part06.rar
http://rapidshare.com/files/210681943/Gnomo_PEPD_UDS.part07.rar
http://rapidshare.com/files/210681306/Gnomo_PEPD_UDS.part08.rar
http://rapidshare.com/files/210683882/Gnomo_PEPD_UDS.part09.rar
http://rapidshare.com/files/210681105/Gnomo_PEPD_UDS.part10.rar
http://rapidshare.com/files/210681775/Gnomo_PEPD_UDS.part11.rar
http://rapidshare.com/files/210681916/Gnomo_PEPD_UDS.part12.rar
http://rapidshare.com/files/210682481/Gnomo_PEPD_UDS.part13.rar
http://rapidshare.com/files/210681888/Gnomo_PEPD_UDS.part14.rar
http://rapidshare.com/files/210681842/Gnomo_PEPD_UDS.part15.rar
http://rapidshare.com/files/210681374/Gnomo_PEPD_UDS.part16.rar
http://rapidshare.com/files/210680983/Gnomo_PEPD_UDS.part17.rar
http://rapidshare.com/files/210683922/Gnomo_PEPD_UDS.part18.rar
http://rapidshare.com/files/210683917/Gnomo_PEPD_UDS.part19.rar
http://rapidshare.com/files/210684307/Gnomo_PEPD_UDS.part20.rar
http://rapidshare.com/files/210681270/Gnomo_PEPD_UDS.part21.rar
http://rapidshare.com/files/210681975/Gnomo_PEPD_UDS.part22.rar
http://rapidshare.com/files/210682132/Gnomo_PEPD_UDS.part23.rar
http://rapidshare.com/files/210681851/Gnomo_PEPD_UDS.part24.rar

Password default : shytex.com

Thursday, March 19, 2009

Gnomonology: Topology Reconstruction Chapter 1 & 2

Gnomonology: Topology Reconstruction Chapter 1 & 2In this tutorial, the basic functions and working procedures of the topology tools in Zbrush 3 are introduced. Meats begins by explaining the Zsphere driven workflow for rebuilding topology. He then demonstrates the process with high-resolution 3D scan-data, using the fastest methods for topology reconstruction. The fine details from the scan are then projected onto the newly created geometry, generating a perfect copy of the scan, but now with ready to animate topology.

Size : 399 MB
pass - rapidoff
Password default : shytex.com

The Gnomon Workshop: EXPRESSIONS I - Intro To Particle Expressions - DVDRIP

The Gnomon Workshop: EXPRESSIONS I - Intro To Particle Expressions - DVDRIPParticle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time. Visual effects animators rely on expressions to create a variety of complex motion and behavior that is impossible to create using other dynamics techniques. This lecture will show you how to tap into the power of expressions by going over the basic types of expressions and how to generate them. In addition, it will introduce you to different methods for creating and utilizing custom particle attributes for maximum effect.

Size : 684 MB


Password default : shytex.com

The Gnomon Workshop: EXPRESSIONS II - Particle Expressions In-Depth - DVDRIP

The Gnomon Workshop: EXPRESSIONS II - Particle Expressions In-Depth - DVDRIPParticle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time. Visual effects animators rely on expressions to create a variety of complex motion and behavior that is impossible to create using other dynamics techniques. This lecture will show you how to tap into the power of expressions by going over the basic types of expressions and how to generate them. In addition, it will introduce you to different methods for creating and utilizing custom particle attributes for maximum effect.

Password default : shytex.com
Size : 666 MB
http://rapidshare.com/files/209063603/GE2-PEID.part1.rar
http://rapidshare.com/files/209064969/GE2-PEID.part2.rar
http://rapidshare.com/files/209064865/GE2-PEID.part3.rar
http://rapidshare.com/files/209064986/GE2-PEID.part4.rar
http://rapidshare.com/files/209065832/GE2-PEID.part5.rar
http://rapidshare.com/files/209065086/GE2-PEID.part6.rar
http://rapidshare.com/files/209065849/GE2-PEID.part7.rar
pass:bdshare.net


Sunday, March 15, 2009

Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009

344cnq8 Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009
Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009 | 300 Mb
in this video christophe desse show us his workflow for teh creation of his sketch and cell rendering in maya 2009
beside setting up the shaders and rendering in maya , he also show us the compositing and finaling in photoshop cs

Download from Rapidshare
http://rapidshare.com/files/208460113/SCRMMR.part1.rar
http://rapidshare.com/files/208462915/SCRMMR.part2.rar
http://rapidshare.com/files/208457502/SCRMMR.part3.rar

Download from Depositfiles
01 02 03

Source: gnomonology.com/tutorial/373



Password default : shytex.com

Friday, March 13, 2009

Gnomon Presents �The Making of Worms�

Gnomon Presents �The Making of Worms�


In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds.

The first disc in this set gives a general overview of the entire production pipeline. The following three discs feature breakdowns of different scenes which are fully analyzed and discussed from sketch to the final composition.

Sil covers many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling, texturing, digital sets, animation and dynamics in Maya.

The combination of behind-the-scenes material, practical tricks and technical tutorials make this set an enjoyable way to learn and absorb valuable knowledge.

This set hopes to inspire everyone who dreams of starting their own production and aims to help turn your independent project into a professional production.

These are the UNTOUCHED, FULL DVD ISO's
4 DVDs | Compressed to 2.73GB from 3.61GB | 15 x 200MB Files


Download Links:
http://rapidshare.com/files/199246853/GTMW.part01.rar
http://rapidshare.com/files/199246861/GTMW.part02.rar
http://rapidshare.com/files/199246859/GTMW.part03.rar
http://rapidshare.com/files/199283780/GTMW.part04.rar
http://rapidshare.com/files/199296358/GTMW.part05.rar
http://rapidshare.com/files/199296437/GTMW.part06.rar
http://rapidshare.com/files/199296458/GTMW.part07.rar
http://rapidshare.com/files/199296482/GTMW.part08.rar
http://rapidshare.com/files/199330179/GTMW.part09.rar
http://rapidshare.com/files/199340503/GTMW.part10.rar
http://rapidshare.com/files/199340605/GTMW.part11.rar
http://rapidshare.com/files/199340725/GTMW.part12.rar
http://rapidshare.com/files/199341130/GTMW.part13.rar
http://rapidshare.com/files/199246854/GTMW.part14.rar
http://rapidshare.com/files/199246864/GTMW.part15.rar

Password default : shytex.com

Gnomon Speed Painting To Matte painting DVD


In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop�, Pixologic ZBrush�, Autodesk Maya� and EyeOn Fusion�. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.

135 Minutes of Lecture.

Topics Covered

Perspective and composition
Speedpainting
Mood Lighting
Custom brushes
Tecturing and detailing
Colorimetry
Match color

Box modeling
Uv techniques
Mental ray GI / final gathering rendering
Displacement Shaders

ZBrush sculpting
Stencil techniques
Masking techniques
Projection master

Compositing
Color correction
Alpha
Smoke Gfx



Chapters

01: Speedpainting/Concept Art and Moddlighting
02: Matte Painting Preparation
03: CG Matte Painting Process
04: Compociting and Polishing
Conclusion



Instructor's Bio
Sebastien Larroude, a.k.a. Rainart, graduated from the Superior School of Photography and Multimedia (E.T.P.A) in France, where he studied audio-visual, fine art and digital techniques. With over ten years of experience in the industry, Sebastien has built a strong reputation as a lighting artist, concept artist and matte painter. He has been invited to speak at various events and workshops including ADAPT. Sebastien currently works as a senior concept artist on the game DeusEX III at Eidos Montreal and has participated in the development of video games such as Myst IV: Revelation, Assassin�s Creed, WET and Indiana Jones as well as many commercial projects with various advertising agencies in France and the United States. Along with his friends David Levy (Vyle), Thierry Doizon (Barontieri), Nicolas Ferrand (Viag) and Joel Dos Reis Viegas (Feerik), he recently started STEAMBOT Studios, a collective of creative artists whose goal is to inspire and push the boundaries of concept art, matte painting and digital art.


DOWNLOAD
http://rapidshare.com/files/115210742/GnSpeedPainting.part01.rar
http://rapidshare.com/files/115223736/GnSpeedPainting.part02.rar
http://rapidshare.com/files/115233604/GnSpeedPainting.part03.rar
http://rapidshare.com/files/115254958/GnSpeedPainting.part04.rar
http://rapidshare.com/files/115270323/GnSpeedPainting.part05.rar
http://rapidshare.com/files/115287006/GnSpeedPainting.part06.rar
http://rapidshare.com/files/115313098/GnSpeedPainting.part07.rar
http://rapidshare.com/files/115337740/GnSpeedPainting.part08.rar
http://rapidshare.com/files/115355603/GnSpeedPainting.part09.rar
http://rapidshare.com/files/115398160/GnSpeedPainting.part10.rar
http://rapidshare.com/files/115419394/GnSpeedPainting.part11.rar
http://rapidshare.com/files/115433131/GnSpeedPainting.part12.rar
http://rapidshare.com/files/115442853/GnSpeedPainting.part13.rar
http://rapidshare.com/files/115452899/GnSpeedPainting.part14.rar
http://rapidshare.com/files/115461881/GnSpeedPainting.part15.rar



PASS:http://www.pravamedia.com/forum


Password default : shytex.com

Gnomon Workshop-Character Design Pipeline



Gnomon Workshop-Character Design Pipeline | Size:2Gb | .MOV | ProjectFiles

In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop� and Autodesk MAYA�. He will then show how to successfully use your imagination under realistic production constraints. BARONTiERi reveals the latest digital art techniques, ideas and original processes used by the creative members of STEAMBOT Studios. He breaks down the foundations of an efficient character design pipeline for concept artists of the video game and visual effects industries, while demonstrating the importance of teamwork, and focusing on research, development and problem-solving issues. This lecture covers professional tips, speedpainting, basic 3D modeling and environment/mechanical design.

135 Minutes of Lecture.

Production Pipeline
Art Direction
Design Language
Teamwork
Colors
Speedpainting
2D/3D Compositing
Lighting Strategies
Scene Refining

01: Conception - Production Art Pipeline
02: Pre-production
Part 1: Character Design Process: Harry
Part 2: Character Design Process: CAT
03: Production
Part 1: Final Design and Compositing
Part 2: Rendering and Polishing
Conclusion


Download:
http://rapidshare.com/files/116274138/GnCharacterDesignPipeline.part01.rar
http://rapidshare.com/files/116429366/GnCharacterDesignPipeline.part02.rar
http://rapidshare.com/files/116439863/GnCharacterDesignPipeline.part03.rar
http://rapidshare.com/files/116663563/GnCharacterDesignPipeline.part04.rar
http://rapidshare.com/files/116683149/GnCharacterDesignPipeline.part05.rar
http://rapidshare.com/files/116693648/GnCharacterDesignPipeline.part06.rar
http://rapidshare.com/files/116707015/GnCharacterDesignPipeline.part07.rar
http://rapidshare.com/files/116720004/GnCharacterDesignPipeline.part08.rar
http://rapidshare.com/files/116733681/GnCharacterDesignPipeline.part09.rar
http://rapidshare.com/files/116747381/GnCharacterDesignPipeline.part10.rar
http://rapidshare.com/files/116764263/GnCharacterDesignPipeline.part11.rar
http://rapidshare.com/files/116789399/GnCharacterDesignPipeline.part12.rar
http://rapidshare.com/files/116821033/GnCharacterDesignPipeline.part13.rar
http://rapidshare.com/files/116848836/GnCharacterDesignPipeline.part14.rar
http://rapidshare.com/files/116865203/GnCharacterDesignPipeline.part15.rar
http://rapidshare.com/files/116881671/GnCharacterDesignPipeline.part16.rar
http://rapidshare.com/files/116900181/GnCharacterDesignPipeline.part17.rar
http://rapidshare.com/files/116911714/GnCharacterDesignPipeline.part18.rar

Pass:http://www.pravamedia.com/forum


Password default : shytex.com

Sunday, March 8, 2009

The Gnomon Workshop - NURBS Modeling 2

Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge. The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.

Size : 980 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=U4S41KHV
http://www.megaupload.com/?d=K1MRMK6V
http://www.megaupload.com/?d=509WIE65
http://www.megaupload.com/?d=YQQZE6Z5
http://www.megaupload.com/?d=91HEETNX
http://www.megaupload.com/?d=7QSFGP3H
http://www.megaupload.com/?d=3NS6CBB0
http://www.megaupload.com/?d=95W464CN
http://www.megaupload.com/?d=RXO9KX24
http://www.megaupload.com/?d=I8IGT8AG
RAPIDSHARE :
http://rapidshare.com/files/146560838/TGW-NM2.part01.rar
http://rapidshare.com/files/146560791/TGW-NM2.part02.rar
http://rapidshare.com/files/146560808/TGW-NM2.part03.rar
http://rapidshare.com/files/146560864/TGW-NM2.part04.rar
http://rapidshare.com/files/146560888/TGW-NM2.part05.rar
http://rapidshare.com/files/146561227/TGW-NM2.part06.rar
http://rapidshare.com/files/146561061/TGW-NM2.part07.rar
http://rapidshare.com/files/146560945/TGW-NM2.part08.rar
http://rapidshare.com/files/146561313/TGW-NM2.part09.rar
http://rapidshare.com/files/146563431/TGW-NM2.part10.rar

Gnomonology - SubSurfacing Sushi

Gnomonology - SubSurfacing SushiWeekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.
Subsurfacing Sushi creates fish from MayaA?A?A?A?A?A?A?A?s wood procedure. It then delves into the network of the mental ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from the depths. The lesson concludes with Depth of Field as a post process in Photoshop.

Size : 217.29 MB
RAPIDSHARE :
http://rapidshare.com/files/204211611/GMSS.part1.rar
http://rapidshare.com/files/204211593/GMSS.part2.rar
http://rapidshare.com/files/204211454/GMSS.part3.rar

Password default : shytex.com

Saturday, March 7, 2009

Gnomon Workshop - Matchmoving Essential Production Techniques

180 Minutes of Lecture | 1.21 GB

In this DVD, Tim Dobbert walks you through the steps involved in a typical production-level matchmove, also known as camera tracking. In order to integrate CG elements with live-action footage, the essential first step is to align the 3D camera with the real-world camera. Tim demonstrates how matchmoving software uses photogrammetry to reproduce the camera-move and how to get the best results possible. The DVD covers all aspects of the matchmoving pipeline from 2D tracking and calibration, right through to placing the camera in an environment and delivering the final scene. The lecture also emphasizes how to trouble- shoot the tracking solution when things don't go well and how to choose the best workflow for the shot. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover and After Effects.

Code:
http://rapidshare.com/files/41676897/GWMEPT.part001.rar
http://rapidshare.com/files/41676884/GWMEPT.part002.rar
http://rapidshare.com/files/41676900/GWMEPT.part003.rar
http://rapidshare.com/files/41676896/GWMEPT.part004.rar
http://rapidshare.com/files/41676907/GWMEPT.part005.rar
http://rapidshare.com/files/41676914/GWMEPT.part006.rar
http://rapidshare.com/files/41676936/GWMEPT.part007.rar
http://rapidshare.com/files/41676881/GWMEPT.part008.rar
http://rapidshare.com/files/41676888/GWMEPT.part009.rar
http://rapidshare.com/files/41676893/GWMEPT.part010.rar
http://rapidshare.com/files/41676891/GWMEPT.part011.rar
http://rapidshare.com/files/41676913/GWMEPT.part012.rar
http://rapidshare.com/files/41676899/GWMEPT.part013.rar
http://rapidshare.com/files/41676915/GWMEPT.part014.rar
http://rapidshare.com/files/41676887/GWMEPT.part015.rar
http://rapidshare.com/files/41676890/GWMEPT.part016.rar
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http://rapidshare.com/files/41676947/GWMEPT.part043.rar
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Sunday, February 22, 2009

Gnomonology - Advanced Rendering ArchViz Rendering InMentalRay


Gnomonology - Advanced Rendering ArchViz Rendering InMentalRay | 458 MB

Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering.
Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase.
In this tutorial I have explained a few different approach "workflows" to present the user with more choices in terms of light mood and render times
output.

Netload:
http://netload.in/datei4aWR7o8zpm/GMR.part1.rar.htm
http://netload.in/dateiV9kfWYc2VE/GMR.part2.rar.htm
http://netload.in/dateibkjV52z2yR/GMR.part3.rar.htm

Rapidshare:
http://rapidshare.com/files/183526054/GMR.part1.rar
http://rapidshare.com/files/183526079/GMR.part2.rar
http://rapidshare.com/files/183526052/GMR.part3.rar


http://rapidshare.com/files/195342948/readme.zip

Password default : shytex.com

Gnomon Workshop - Master Classes


Gnomon Workshop - Master Classes | 9.65 GB

Join the Gnomon School of Visual Effects for two weeks of new exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors throughout the event. One ticket purchase gives you access to all 18 classes!

Motion Control and Flashlights
Instructor: Grzegorz Jonkajtys
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.

A Generalist's Guide to VFX from Production to Delivery
Instructor: Andrew Orloff
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.

Matte Painting and VFX Art Direction
Instructor: Jonathan Berube
Use mixed media to create visuals used to support art direction and look development for films.

From Concept to Film: Digital Characters and VFX
Instructor: Maks Naporowski
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.

Character Modeling for Production: 'The Villian' Bust
Instructor: Ian Joyner
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.A?

Concept Sculpting
Instructor: Ian Joyner
Use Zbrush and Photoshop to concept characters on the fly.

ZBrush for Character Artists
Instructor: Ryan Kingslien
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.

ZBrush for Environments
Instructor: Ryan Kingslien
This workshop demonstrates ZBrusha��s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.

ZBrush 3.1 In Production
Instructor: Ryan Kingslien
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.

Creature Head Texture Look Dev
Instructor: Alex Alvarez
In this workshop Alex will show his techniques for designing the texture style for a creature head.

Mudbox 2009
Instructor: Marcel de Jong
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.

Vehicle Rendering: Retro Russian Skimmer
Instructor: Christophe Desse
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.

Mental Ray: Production Practices
Instructor: Matt Hartle
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.

Mental Ray Lighting Techniques
Instructor: Jeff Patton
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.

Architectural Rendering
Instructor: Jeff Patton
This workshop will discuss lighting, texturing, and rendering an architectural interior and exterior scene.

Efficient Cinematic Lighting
Instructor: Jeremy Vickery
Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene.

Texture Painting: VFX Style
Instructor: Ted Davis
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.

Fluid Simulations in Destruction
Instructor: David Schoneveld
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya's fluid simulation attributes applied to destruction.

Rapidshare:
http://rapidshare.com/files/183125386/GWMC.part01.rar
http://rapidshare.com/files/183126934/GWMC.part02.rar
http://rapidshare.com/files/183138333/GWMC.part03.rar
http://rapidshare.com/files/183138821/GWMC.part04.rar
http://rapidshare.com/files/183138143/GWMC.part05.rar
http://rapidshare.com/files/183138972/GWMC.part06.rar
http://rapidshare.com/files/183138645/GWMC.part07.rar
http://rapidshare.com/files/183139133/GWMC.part08.rar
http://rapidshare.com/files/183138611/GWMC.part09.rar
http://rapidshare.com/files/183138889/GWMC.part10.rar
http://rapidshare.com/files/183178958/GWMC.part11.rar
http://rapidshare.com/files/183183229/GWMC.part12.rar
http://rapidshare.com/files/183178865/GWMC.part13.rar
http://rapidshare.com/files/183185737/GWMC.part14.rar
http://rapidshare.com/files/183179380/GWMC.part15.rar
http://rapidshare.com/files/183181209/GWMC.part16.rar
http://rapidshare.com/files/183179247/GWMC.part17.rar
http://rapidshare.com/files/183183634/GWMC.part18.rar
http://rapidshare.com/files/183179120/GWMC.part19.rar
http://rapidshare.com/files/183184055/GWMC.part20.rar
http://rapidshare.com/files/183192870/GWMC.part21.rar
http://rapidshare.com/files/183188711/GWMC.part22.rar
http://rapidshare.com/files/183190110/GWMC.part23.rar
http://rapidshare.com/files/183187864/GWMC.part24.rar
http://rapidshare.com/files/183189169/GWMC.part25.rar
http://rapidshare.com/files/183188517/GWMC.part26.rar
http://rapidshare.com/files/183189204/GWMC.part27.rar
http://rapidshare.com/files/183188020/GWMC.part28.rar
http://rapidshare.com/files/183192532/GWMC.part29.rar
http://rapidshare.com/files/183188109/GWMC.part30.rar
http://rapidshare.com/files/183195673/GWMC.part31.rar
http://rapidshare.com/files/183192426/GWMC.part32.rar
http://rapidshare.com/files/183196595/GWMC.part33.rar
http://rapidshare.com/files/183192148/GWMC.part34.rar
http://rapidshare.com/files/183193571/GWMC.part35.rar
http://rapidshare.com/files/183192882/GWMC.part36.rar
http://rapidshare.com/files/183194390/GWMC.part37.rar
http://rapidshare.com/files/183192634/GWMC.part38.rar
http://rapidshare.com/files/183194313/GWMC.part39.rar
http://rapidshare.com/files/183192781/GWMC.part40.rar
http://rapidshare.com/files/183199151/GWMC.part41.rar
http://rapidshare.com/files/183198967/GWMC.part42.rar
http://rapidshare.com/files/183200868/GWMC.part43.rar
http://rapidshare.com/files/183198526/GWMC.part44.rar
http://rapidshare.com/files/183200019/GWMC.part45.rar
http://rapidshare.com/files/183198658/GWMC.part46.rar
http://rapidshare.com/files/183199280/GWMC.part47.rar
http://rapidshare.com/files/183198996/GWMC.part48.rar
http://rapidshare.com/files/183199691/GWMC.part49.rar
http://rapidshare.com/files/183196642/GWMC.part50.rar

missing part161: http://rapidshare.com/files/184126226/master_classes.part161.rar
missing part165: http://rapidshare.com/files/183809940/master_classes.part165.rar


http://rapidshare.com/files/195342948/readme.zip

Password default : shytex.com

Gnomon From Speedpainting to Conept Art in Photoshop



Gnomon From Speedpainting to Conept Art in Photoshop | ISO | 3.16GB
HomePage
In this DVD, David Levy demonstrates the Adobe Photoshop? techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Beginning with examples such as mountains, forests and clouds, David then leads you through the creation of a concept art painting, from rough sketches to a final piece with environment, vehicles and characters. Using texture brushes, you will then learn to refine and complete the painting without losing the original dynamism and composition of the sketch. This DVD includes the set of brushes that are created in the lecture, as well as the layered PSD files.

Custom Brush Creation
Speedpainting
Teamwork


Chapter 1: The Pitch
o1: The Pitch
02: Complex Brush Creation
o3: Brush Testing

Chapter 2: The Speedpainting
01: Rough Composition
02: Composition Refinement

Chapter 3: The Final Concept/refining
01: Painting the Background
02: Painting the Main Building
03: Creation and Use of Detail Brushes
04: Detailing and Special FX

From RS.com(25parts)
http://rapidshare.com/files/175707211/GNOMON-FSPtCAiPS.part01.rar
http://rapidshare.com/files/114217426/GNOMON-FSPtCAiPS.part02.rar
http://rapidshare.com/files/114222711/GNOMON-FSPtCAiPS.part03.rar
http://rapidshare.com/files/114228084/GNOMON-FSPtCAiPS.part04.rar
http://rapidshare.com/files/114232729/GNOMON-FSPtCAiPS.part05.rar
http://rapidshare.com/files/114237196/GNOMON-FSPtCAiPS.part06.rar
http://rapidshare.com/files/114241435/GNOMON-FSPtCAiPS.part07.rar
http://rapidshare.com/files/114245400/GNOMON-FSPtCAiPS.part08.rar
http://rapidshare.com/files/114249250/GNOMON-FSPtCAiPS.part09.rar
http://rapidshare.com/files/114253423/GNOMON-FSPtCAiPS.part10.rar
http://rapidshare.com/files/114257304/GNOMON-FSPtCAiPS.part11.rar
http://rapidshare.com/files/114260715/GNOMON-FSPtCAiPS.part12.rar
http://rapidshare.com/files/114264015/GNOMON-FSPtCAiPS.part13.rar
http://rapidshare.com/files/114267088/GNOMON-FSPtCAiPS.part14.rar
http://rapidshare.com/files/114270251/GNOMON-FSPtCAiPS.part15.rar
http://rapidshare.com/files/114273330/GNOMON-FSPtCAiPS.part16.rar
http://rapidshare.com/files/114276389/GNOMON-FSPtCAiPS.part17.rar
http://rapidshare.com/files/114279396/GNOMON-FSPtCAiPS.part18.rar
http://rapidshare.com/files/114282198/GNOMON-FSPtCAiPS.part19.rar
http://rapidshare.com/files/114285100/GNOMON-FSPtCAiPS.part20.rar
http://rapidshare.com/files/114288322/GNOMON-FSPtCAiPS.part21.rar
http://rapidshare.com/files/114291255/GNOMON-FSPtCAiPS.part22.rar
http://rapidshare.com/files/114294895/GNOMON-FSPtCAiPS.part23.rar
http://rapidshare.com/files/114407274/GNOMON-FSPtCAiPS.part24.rar
http://rapidshare.com/files/114411888/GNOMON-FSPtCAiPS.part25.rar
Password:full+free
http://rapidshare.com/files/195342948/readme.zip

Password default : shytex.com

Wednesday, January 28, 2009

Gnomon Workshop - Hard Surface Texture Painting - Vehicle Texture Painting with Ted Davis


Gnomon Workshop - Hard Surface Texture Painting - Vehicle Texture Painting with Ted Davis | 2.77 GB

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on hard surface texture painting for 3D models � in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop�, BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.


Megaupload:
http://www.megaupload.com/?d=9DG0T016
http://www.megaupload.com/?d=2M0C5650
http://www.megaupload.com/?d=D2RQNUFL
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http://www.megaupload.com/?d=Y17QJO38
http://www.megaupload.com/?d=IM6ERAOU
http://www.megaupload.com/?d=SQL3ZPR0
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http://www.megaupload.com/?d=LJYI18DZ
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http://www.megaupload.com/?d=DC05ZNMF
http://www.megaupload.com/?d=5Z8M45CC
http://www.megaupload.com/?d=89O5AE77
http://www.megaupload.com/?d=45SV747V
http://www.megaupload.com/?d=VCYLWAL7

Rapidshare:
http://rapidshare.com/files/146093528/TGW-HSTP.part01.rar
http://rapidshare.com/files/146093918/TGW-HSTP.part02.rar
http://rapidshare.com/files/146093776/TGW-HSTP.part03.rar
http://rapidshare.com/files/146094002/TGW-HSTP.part04.rar
http://rapidshare.com/files/146094426/TGW-HSTP.part05.rar
http://rapidshare.com/files/146094006/TGW-HSTP.part06.rar
http://rapidshare.com/files/146094096/TGW-HSTP.part07.rar
http://rapidshare.com/files/146094356/TGW-HSTP.part08.rar
http://rapidshare.com/files/146094434/TGW-HSTP.part09.rar
http://rapidshare.com/files/146094197/TGW-HSTP.part10.rar
http://rapidshare.com/files/146094293/TGW-HSTP.part11.rar
http://rapidshare.com/files/146094970/TGW-HSTP.part12.rar
http://rapidshare.com/files/146095075/TGW-HSTP.part13.rar
http://rapidshare.com/files/146094611/TGW-HSTP.part14.rar
http://rapidshare.com/files/146094536/TGW-HSTP.part15.rar
http://rapidshare.com/files/146094640/TGW-HSTP.part16.rar
http://rapidshare.com/files/146094729/TGW-HSTP.part17.rar
http://rapidshare.com/files/146094797/TGW-HSTP.part18.rar
http://rapidshare.com/files/146094891/TGW-HSTP.part19.rar
http://rapidshare.com/files/146095244/TGW-HSTP.part20.rar
http://rapidshare.com/files/146095058/TGW-HSTP.part21.rar
http://rapidshare.com/files/146095277/TGW-HSTP.part22.rar
http://rapidshare.com/files/146097416/TGW-HSTP.part23.rar
http://rapidshare.com/files/146095357/TGW-HSTP.part24.rar
http://rapidshare.com/files/146095307/TGW-HSTP.part25.rar
http://rapidshare.com/files/146095474/TGW-HSTP.part26.rar
http://rapidshare.com/files/146095386/TGW-HSTP.part27.rar
http://rapidshare.com/files/146095414/TGW-HSTP.part28.rar

Password default : shytex.com

Saturday, January 24, 2009

Gnomon Workshop - The Techniques of Ryan Church vol.3: Rendering Hi-Tech Architecture


Gnomon Workshop - The Techniques of Ryan Church vol.3: Rendering Hi-Tech Architecture | 654.9 MB

Ryan�s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering. Topics illustrated range from shot layout and composition to the use of color and atmosphere to create drama and establish scale. Using industry standard programs, the techniques Ryan demonstrates in the creation of a dynamic, convincing, and colorful digital painting are essential for any concept artist to have. The DVD covers all aspects of the process, from design inception, research and cinematography, through to advanced and effective techniques for completing the finished digital painting.

The software used in this DVD is Corel Painter.

TOPICS COVERED:
The 2D Digital Workspace
Establishing Shot
Vignetting
Perspective Sketching
Cinematography
Lighting the Scene
Mood and Color
Focal Point

CHAPTERS:
01: Introduction
02: Starting Loose
03: Composition
04: Local Colors
05: Natural Lighting
06: Architectural Details
07: Artificial Lighting
08: Foreground Details
09: Final Touches
10: Credits


Rapidshare:
Gnomon-RyanChurchvol.3.
Gnomon-RyanChurchvol.3.
Gnomon-RyanChurchvol.3.
Gnomon-RyanChurchvol.3.
Gnomon-RyanChurchvol.3.
Gnomon-RyanChurchvol.3.
Gnomon-RyanChurchvol.3.


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Tuesday, January 13, 2009

Gnomon Workshop: Global Illumination - Exteriors


Gnomon Workshop: Global Illumination - Exteriors | 1.57 GB

Instructor: Chris NICHOLS
Formats: (Mac or PC only)
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

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Password default : shytex.com